Creative > Technologies > Texture Mapping

Game – Produce

Date

September 25th, 2022

Project Description

Produce is a game I spent roughly 10 weeks Working on. The idea was that I wanted to complete a project before the holidays started, so I came up with an idea I thought could be completed in that span of time.

The concept was that you’... Read More

UAV Launcher

Image Date

February 1st, 2011

Project Description

This test model of a UAV (Unarmed Aerial Vehicle) Launcher was built while working at Blue Newt Software for a prospective client (guess who, haha). The end goal was to create a series of models and videos for use in training simulations.... Read More

Farm Models

Image Date

January 1st, 2011

Project Description

These farm models were created while at Blue Newt while working on a midwest rural environment. Farms are everywhere, so we wanted to see how cheaply we could model buildings, and how many variations we could create without them all looking like the ... Read More

City Props

Image Date

December 1st, 2010

Project Description

A series of city props, to be used in promo shots for Blue Newt Software.... Read More

Industrial Props

Image Date

November 5th, 2010

Project Description

Industrial props, to be used alongside train engines, airplanes, etc.... Read More

Modular Tower Crane

Image Date

November 3rd, 2010

Project Description

A crane with modular height segments.... Read More

Modular Bridge

Image Date

November 2nd, 2010

Project Description

We wanted to add some items for overhead objects. These would have been used in a sunken highway with large sidewalls, to add some vertical elements. to the scene. It was also built to have repeating middle sections, so that we could shrink/grow it a... Read More

Seaport Environment

Image Date

October 1st, 2010

Project Description

This was an early stress-test for our simulator. My boss told me to model a Gantry Crane, an RMG (rail mounted gantry), some shipping containers and various lights, and to see h... Read More

GE Dash 8-40B

Image Date

July 1st, 2010

Project Description

This was an early study on commercial modeling/texturing options while at Blue Newt Software. The goal was to create models of trains and airplanes that could feature different paint schemes, yet still use the same model.... Read More

City Environment

Image Date

July 1st, 2009

Project Description

A "geotypical" city in the midwest (definitely no Ann Arbor buildings here...). The goal was to create a series of modular buildings with various paint schemes so that we could do urban testing for our vehicle simulator. These would mostly be used fo... Read More

Honda CRV

Image Date

January 1st, 2009

Project Description

One of roughly 20 vehicles I made while working at Blue Newt Software. All vehicles included multiple Levels of Detail, with textures largely coming from the vehicle simulator my coworkers were building. Users would sit inside a hollowed-out vehicle,... Read More

Portfolio – 2001

Project Date

April 1st, 2001

Project Description

This one was definitely created after I graduated, but I believe it reused a model I created for a looping animation I made in art school. It felt particularly detailed (at the time…), and the movements were pretty fun to watch.

... Read More

Castle Project

Image Date

May 21st, 1999

Project Description

A 3d rendered image of a castle I modeled as a senior in high school. The castle doesn't look like my first sketch, but it was on the page before my other plans, so it must have been important... Following that, we have an image that was used to plan... Read More